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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
318
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Posted - 2012.03.31 18:20:00 -
[1] - Quote
Severian Carnifex wrote:I will quote myself about solution for one part of that problem: "I still think this would be the best solution ISK part of the problem: bornaa wrote:I found one good proposal, please CCP, read it!!!!   Form Eve News24 comments: "Take the Killboards of the aggressor and the defender as base for the calculation. The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount." And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed. Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.) I think it would be perfect. So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less) And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it) So you are paying for less risk. Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself. I think that's only fair." Uhuh. And how are you going to stop people from grabbing a character and putting a few thousand losses on it to have its presence in the corporation act as a decshield?
Gank'aho wrote:Dead Loss wrote:Gank'aho wrote:Fixed that for you I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try. Your irrelevance is amazing. So valid points are brought to the table and you dismiss them because I disagree with you? lmao You brought zero valid points to the table, and two personal attacks. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
318
|
Posted - 2012.03.31 18:30:00 -
[2] - Quote
Severian Carnifex wrote:Ill try to go step by step:
First: Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.
Second: Make difference between killboards of attacker and defender as a base for calculating war fee. Something like this: - Add up isk worth of all destroyed things by all members of the corp - Add up isk worth of all losses of all members of the corp - Subtract this two values - Divide value that you got after last step with number of corp members.
Third: - Do above thing (from second step) for attacker and defender corp - Subtract values of attacker and defender corp - That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee) This type of system would be so unbalanced that CCP would be literally $1000 jeans-on-head ******** to even consider it.
So I guess we'll be seeing a dev blog on its implementation shortly. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
318
|
Posted - 2012.03.31 18:38:00 -
[3] - Quote
Gank'aho wrote:Point 1- If you attack freighters then you should have isk to continue a war. Point 2- Real Pvp'ers will pay whatever is needed to pvp. Point 3- I support the war dec changes.
1. Assumption 2. Assumption 3. Opinion |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
318
|
Posted - 2012.03.31 20:01:00 -
[4] - Quote
Well, doing this by kill-death ratios alone would be blatantly exploitable. Using ISK values makes it slightly more difficult, but each side can still game the system.
Both sides are aiming for the lowest efficiency possible; the attackers do it to lower the cost of war by being more like the defenders, and the defenders are trying to raise the cost of war by being much "worse" than the attackers. Both can fake losses to lower their ratio. They can also lower it by padding the corporation with no or low activity members. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
318
|
Posted - 2012.03.31 21:20:00 -
[5] - Quote
Severian Carnifex wrote:Destiny Corrupted wrote:Well, doing this by kill-death ratios alone would be blatantly exploitable. Using ISK values makes it slightly more difficult, but each side can still game the system.
Both sides are aiming for the lowest efficiency possible; the attackers do it to lower the cost of war by being more like the defenders, and the defenders are trying to raise the cost of war by being much "worse" than the attackers. Both can fake losses to lower their ratio. They can also lower it by padding the corporation with no or low activity members. Ok, they can, but its so much harder then with CCPs proposal. And what if there is not middle value??? (value is not divided with number of members)? Then its fix sum of all members isk damage and i don't see how it can it be exploitable then. No exploits but gradation is more steep then. Even if we use math to somehow make this system extremely efficient (would be impossible), at the end of the day you're still using a system that punishes efficiency. Punishing players who take initiative to get ahead of others is entirely contrary to the nature of a competitive sandbox environment. This system needs to be rejected on its implications before its implementation should even be considered. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
319
|
Posted - 2012.03.31 22:13:00 -
[6] - Quote
Vimsy Vortis wrote:Jorma Morkkis wrote:It's more like these griefers don't want to fight.
One war was very funny because I spent hours in space in my covops. Never saw other ships on same grid. I thought they wanted to fight, but I guess I was wrong. I'm not sure what point you're trying to make, but for your benefit I'm going to describe what happens when you sit cloaked in a covert ops ship during a war. 1. Locator agent comes back saying you are in space. 2. Neutral scout is sent to your location. 3. Scout confirms that you aren't docked in any of the stations, aren't on grid at any of the celestials, aren't sitting at a POS, aren't mining and aren't running missions or anoms. 4. It is decided that you're cloaked most likely several hundred kilometers off a gate. 5. Your war targets intentionally avoid the system you are in so that you don't report their location to your corp/alliance mates. Hey shut up man, he's winning. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
319
|
Posted - 2012.03.31 22:22:00 -
[7] - Quote
Dead Loss wrote:Why do you guys need to go and find some new possibilities for the wardec fee system ?
I agree that lots of things need to change, nearly everything that CCP has proposed in that new system looks pretty great, they made huge work on the killboard concept, etc.
But what is not broken or not destroying the game does not need to be changed.
And in this case, 25 mil per week for a corp, 50 mil per week for an alliance, is fine. There is literally no reason behind changing it. You missed the part where the fee also adds on 500,000 ISK per member in the defender corporation. |
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